Somehow we doubt that the green team will work on these 3D issues, but let’s hope that the green team will prove us wrong. Smoke, lights, flares, shadows, player names, and even the HUD need to be adjusted. Unfortunately, there is no SLI profile yet for the game and the game had a lot of issues with 3D Vision. As always, we used an overclocked Q9650 (at 4.2Ghz) with 4GB RAM, an Nvidia GTX295, Windows 7-64 bit and the latest version of the ForceWare drivers. Yes, there is rubber band and yes the controls are a mess, especially if you try to play the game with the keyboard, something that was no issue with the FlatOut games. Not only, that, but Ridge Racer: Unbounded suffers from all the flaws and issues that plagued the entire FlatOut series. Sadly though, what we have in our hands is a shoddy console port of a really promising game. Naturally, we thought that Ridge Racer: Unbounded would live up to the standards that were set by the Finish studio. FlatOut was a great arcade racing series and run flawlessly in a lot of PC system configurations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |